|
Medium-Size Outsider (Native) |
Hit Dice: |
21d8+210 (336 hp) |
Initiative: |
+22 (+14 Dex, +8 Superior Initiative) |
Speed: |
90 ft. |
AC: |
35 (+14 Dex, +11 insight) |
Base Attack/Grapple: |
+21/+31 |
Attack: |
+6 brilliant energy twohanded sword +41 (2d6+20/17-20) melee |
Full Attack: |
+6 brilliant energy twohanded sword +41/+36/+31/+26 (2d6+20/17-20) melee |
Space/Reach: |
5 ft./5 ft. |
Special Attacks: |
Hunter weapons, sneak attack +11d6 |
Special Qualities: |
Alacrity, blindsight 60 ft., evasion, quiescence, natural invisibility, spell-like abilities, SR 32, DR 10/epic |
Saves: |
Fort +22, Ref +27, Will +20 |
Abilities: |
Str 30, Dex 38, Con 30, Int 22, Wis 26, Cha 22 |
Skills: |
Bluff +33, Climb +34, Hide +41, Intimidate +33, Jump +34, Listen +30, Move Silently +60, Spot +30, Survival +30, Tumble +41 |
Feats: |
Dodge, Improved Initiative, Improved Critical (twohanded sword), Mobility, Spring Attack, Track, Weapon Finesse |
Epic Feats: |
Superior Initiative |
Climate/Terrain: |
Any |
Organization: |
Solitary |
Challenge Rating: |
20 |
Treasure: |
None |
Alignment: |
Usually lawful evil |
Advancement: |
21+ HD (Medium-size) |