|
|
Colossal Undead (Corrupted Corpse Creature) |
Hit Dice: |
50d12+100 (666 hp) |
Initiative: |
+2 (–2 Dex, +4 Improved Initiative) |
Speed: |
60 ft. |
AC: |
61 (–2 Dex, –8 size, +61 natural) |
Base Attack/Grapple: |
+37/+80 |
Attack: |
Slam +57 (10d8+25/19–20(+1d8 on critical hit)) melee |
Full Attack: |
2 slams +57 (10d8+25/19–20 (+1d8 on a critical hit)) melee |
Space/Reach: |
30 ft./30 ft. |
Special Attacks: |
Animate trees, disruptive attacks, trample, triple Damage against objects, spell-like abilities |
Special Qualities: |
Plant traits, SR 37, DR 16/– , fast healing 10, +4 turn resistance, undead traits |
Saves: |
Fort +21, Ref +19, Will +43 |
Abilities: |
Str 60, Dex 6, Con– , Int 19, Wis 31, Cha 35 |
Skills: |
Diplomacy +61, Hide –12*, Intimidate +62, Jump +35, Knowledge (arcane) +57, Listen +62, Sense Motive +55, Spot +42, Survival +50 |
Feats: |
Alertness, Great Fortitude, Improved Critical (slam), Improved Initiative, Iron Will, Lightning Reflexes, Power Attack, Weapon Focus (slam) |
Epic Feats: |
Damage Reduction (x2), Epic Fortitude, Epic Reflexes, Epic Weapon Focus (slam), Epic Will, Fast Healing (x2), Improved Spell Resistance (x2) |
Climate/Terrain: |
Any forest |
Organization: |
Solitary |
Challenge Rating: |
28 |
Treasure: |
Standard |
Alignment: |
Neutral evil |
Advancement: |
51–150 HD (Colossal) |
A death treant looks like a gigantic dead tree without leaves or any other features. It builds facial features on it’s trunk whenever a living creature comes within 300 feet. It speaks with a cold, malign, deep voice even when smashing opponents.
Death treants speak the language of treants, plus Common and Sylvan.
- Animate Trees (Sp): A death treant can animate trees within 500 feet at will, controlling up to six trees at a time. It takes a full round for a normal tree to uproot itself. Thereafter it moves and fights as a treant in all physical respects. Animated trees lose their ability to move if the death treant who animated them is incapacitated or moves out of range.
- Disruptive Attack (Su): The death treant deals additional vile damage when it touches uncorrupted, living, corporal nonoutsiders. The amount of vile damage dealt is equal to 25 points of vile damage.
- Trample (Ex): A death treant can trample Gargantuan or smaller creatures for 16d10+40 points of Damage. Opponents who do not make attacks of opportunity against the death treant can attempt a Reflex save (DC 62) to halve the Damage. The save DC is Strength-based.
- Triple Damage against Objects (Ex): A death treant that makes a full attack against an object or structure deals triple Damage.
- Plant Traits: Immune to poison, sleep, paralysis, stunning, and polymorphing; not subject to critical hits or mind-affecting effects.
- Skills: Elder treants receive skills as though they were fey. *They have a +24 racial bonus on Hide checks made in forested areas.
- Spell-Like Abilities: At will—animal messenger, command plants, speak with plants, stone tell; 3/day—mass cure light wounds (plants only), plant growth, sunburst, wall of thorns; 1/day—shambler. Caster level 23rd; save DC 25 + spell level. The save DCs are Charisma-based.
- Undead Traits: Immune to poison, sleep, paralysis, stunning, disease, death, effects, necromantic effects, mind-affecting effects, and any effect requiring a Fortitude save unless it also works on objects. Not subject to critical hits, subdual damage, ability damage, ability drain, or energy drain. Negative energy heals. Not at risk of death from massive damage, but destroyed at 0 hit points or less. Darkvision 60 ft. Cannot be raised; resurrection works only if creature is willing.
|
|