VorwortDieser Soulscaper ist eine Konvertierung aus dem 3.0-Abenteuer Bastion of Broken Souls in die Version 3.5. Für diejenigen die das Abenteuer nicht kennen. Energons sind Wesen der positiven bzw. negativen Energie. Soulscaper sind die mächtigsten Wesen der Ebene der positiven Energie und hüten die dort gelagerte Seelenenergie. Soulscaper CR 23Always Neutral Huge Outsider (Incorporeal) Init +19; Senses Listen+28, Spot+28; darkvision 60ft., soulsight 150ft. Aura radiant aura 30ft Languages telepathy 100ft. AC 40, touch 40, flat-footed 32 hp 390 (30 HD); DR 15/ bludgeoning and epic, fast healing 20, Resist acid, cold, electricity and fire 20 SR 40 Fort+22, Ref+28, Will+24 Weakness: sonic vulnerability (double dmg., -4 save) Speed Fly 30ft. (10 squares/good) Melee 4 Incorporeal touches+40 (2d6 + soul sip) Space/Reach 10/10 Base Atk +30; Grp +34 Atk Options Combat Reflexes; soul sip (if it hits with incorporeal touch F38 or 2d4 Con) Special Actions Explosion (if it dies explosion in 20ft. radius, F31 or 5d8+20 dmg) Spell-like Abilities (CL 20/22 for SR) At Will – charm monster (W25), cure critical wounds (W25), daylight, firestorm (R29), hold monster (W26), shield, trap the soul (W29, soul is trapped in soulscaper, up to 30HD) 3/day – empowered firestorm (R29), quickened hold monster (W26), quickened shield Abilites Str -, Dex 33, Con 26, Int 22, Wis 26, Cha 33 SQ Explosion, Incorporeal, Phase Change Feats Ability Focus (Soul Sip), Improved Initiative, Empower Spell (firestorm), Quicken Spell-like Ability (hold monster, shield), Spell Penetration Epic Feats Improved Spell Resistance (3), Superior Initiative Skills Concentration+38, Diplomacy+38, Hide+24, Intimidate+38, Knowledge (arcana, local, nature, the planes)+39, Listen+38, Move Silently+28, Profession (gardener)+23, Search+36, Spot+38
Diese kristallene Kreatur aus purer Energie hat eine humanoide Form. Sie hat vier Arme und keine Augen sowie keinen Mund. Kristalle scheinen aus dem Wesen herauszuwachsen.
Radiant Aura (Su): The very air around a soulscaper is alight with energy, which can be too much for mortal eyes and hearts. Any creature within 20ft. who sees a soulscaper must make a DC36 Fortitude save to avoid being blinded for 1d4+1 rounds. A creature that successfully saves cannot be affected again by the same scoulscaper’s radiant aura for 24 hours. The save DC for the blindness effect is Charisma-based. .© 2006/2007 David "Zechi" Zechmeister |
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