Medium Monstrous Humanoid Hit Dice: 2d8+4 (13 hp) Initiative: +5 Speed: 40 ft. (6 sq.), climb 40 ft. AC: 14 (+1 Dex, +3 natural), touch 11, flat-footed 13 Base Attack/Grapple: +2/+2 Attack: Claw +2 melee (1d3); or shortspear +2 melee (1d6), or dart +3 ranged (1d4) Full Attack: 4 claws +2 melee (1d3) and bite –3 melee (1d3 plus disease); or shortspear +2 melee (1d6) and 2 claws –3 melee (1d3) and bite –3 melee (1d3 plus disease); or dart +3 ranged (1d4) Special Attacks: Disease, psi-like abilities Special Qualities: Darkvision 60 ft., immunity to disease and sleep effects, light sensitivity, scent Space/Reach: 5 ft./ 5 ft. Saves: Fort +4, Ref +4, Will +5 Abilities: Str 11, Dex 12, Con 15, Int 8, Wis 12, Cha 7 Skills: Climb +8, Hide +2*, Move Silently +2, Listen +3, Spot +3, Survival +4 Feats: AlertnessB, Great Fortitude, Improved InitiativeB
Environment: Temperate and warm plains and underground Organization: Solitary, or cluster (5 – 10) Challenge Rating: 1 Treasure: Standard Alignment: Usually chaotic neutral Advancement: By character class Level Adjustment: +2
This creature resembles a bipedal cockroach, complete with six limbs; the lower two are used for walking, and the upper four end in four-fingered clawlike hands. It has strong, albeit rather blunt, mandibles, compound eyes, and two long antennae sprouting from its head.
Thri-kroaches are a degenerate subrace of thri-kreen, adapted to dwell in urban an underground areas as scavengers. They still resemble their sibling race in many ways, but are of a darker, rather brown color and of a slightly smaller and lighter build. Also, their heads are not as distinctly set off from their bodies. A thri-kroach’s neck is shorter and its head is more set between its shoulders. Due to its long feelers, thri-kroaches can sense even finest traces of odors within their surroundings. Thri-kroaches speak Common and Thri-Kreen.
CombatThri-Kroaches have a strong innate instinct to flee rather than to fight. In combat, they usually look out for the next best opportunity to escape, and they bring all means to bear they have at their command to ensure that they survive a fray they happen to get involved to (rather in contrast than to defeat an opponent – that’s only secondary). Disease (Ex): Bite – filth fever (save DC 13); incubation period 1d3 days; damage 1d3 Dex, 1d3 Con. The save DC is Constitution-based. Psi-like abilities: 3/day – chameleon, know direction and location; 1/day – dimension slide, exhalation of the black dragon. Manifester level ½ the thri-kroach’s hit dice (minimum 1). If you don’t use the Expanded Psionics Handbook, use the following spell-like abilities instead: 3/day – expeditious retreat, know direction; 1/day – invisibility, Melf’s acid arrow. Caster level ½ the thri-kroach’s hit dice (minimum 1). Light Sensitivity (Ex): Thri-kroaches are dazzled in bright sunlight or within the radius of a daylight spell. Skills: Thri-kroaches gain a +4 racial bonus on Hide checks in urban and underground settings. A thri-kroach has a +8 racial bonus on Climb checks and can always choose to take 10, even if threatened or rushed. Feats: Thri-kroaches gain Alertness and Improved Initiative as a bonus feat.
Thri-kroaches as CharactersThri-kroach characters possess the following racial traits.
© 2009 by Bruder Grimm |
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