1st-level Warrior Medium Aberration Hit Dice: 1d8+1 (5 hp) Initiative: +1 (Dex) Speed: 30 ft. (6 sq.) AC: 13 ( +1 Dex, +2 natural), touch 11, flat-footed 12 Base Attack/Grapple: +1/+3 Attack: Halberd +5 melee (1d10+4/x 3) or javelin +2 ranged (1d6+3) Full Attack: Halberd +5 melee (1d10+4/x 3) or javelin +2 ranged (1d6+3) Special Attack: Dispel Magic Special Qualities: Darkvision 60ft., nonhumanoid armor Face/Reach: 5 ft./ 5 ft. (10 ft. with halberd) Saves: Fort +3, Ref +1, Will -2 Abilities: Str 17, Dex 12, Con 13, Int 6, Wis 7, Cha 8 Skills: Climb +6, Spot –4, Search +0, Spellcraft +0 Feats: Weapon Focus (halberd) Environment: Underground Organization: Pair, squad (3 – 6), patrol (8 – 15), or horde (16 – 35) Challenge Rating: ½ Treasure: Standard Alignment: Usually neutral evil Advancement: By character class Level Adjustment: +1
Whatx at first seemed like a headless humanoid now is revealed as a grotesque creature that wears its face on its chest. Most prominent is a single bulbous eye, that watchfully scans the beings surroundings. The monstrosity wears only a loin-cloth, but its reddish skin seems tough and chitinous. It is armed with some kind of polearm.
Lensers are a race of roughly humanoid shape originally created by beholders as servitors. Thus, lenser clans are usually found near beholder’s lairs serving these powerful beings as expendable guardians and slaves, providing their master with the manual dexterity to craft traps the beholder has invented in its ingenuity, and with other commodities. Although lensers usually revere their beholder masters some nonetheless develop a spite for their servitude with time and manage to escape, forming independent communities. The same may be true for servitor clans whose master has died. These, although formerly reverend for their master, won’t feel pity for the beholder and enjoy their new-won freedom, using the beholders lair and all his commodities and treasures for their own good. Lensers are stockier than humans, weighing about 180 to 245 lbs., but lacking a head they measure about only 4'5'' to 5'4''. Lensers speak Beholder and Undercommon.
CombatLensers are sophisticated enough to employ their dispel magic ability right before combat, either readying their action for countering an opponent’s spell (awaiting a fireball or something being cast into their midst) or, if no opponent seems to cast targeting single opponents with an area dispel. Each lenser will try to affect another opponent to weaken as much foes as possible. Lensers prefer reach weapons to keep foes on a distance. Some hope to be able to use their spell-like ability later in combat this way. Lensers with class levels, however, usually try to learn wield a double weapon, mostly an urgrosh. Dispel Magic (Sp): A lenser can use dispel magic once per day by looking at the effect’s target with its large eye. The caster level is 1st or the lenser’s character level, whatever is higher. Nonhumanoid Armor (Ex): A lenser who wants to don armor has to wear armor especially crafted for its strange body shape and must be paid as nonhumanoid armor. Magical armor made for humanoids never refits for a lenser, and vice versa. Skills: Lensers have sharp eyes, but poor peripheral vision. They gain a +2 racial bonus on Search, but a –2 racial penalty on Spot checks. For their ability to dispel magic is useful, but limited without a proper understanding for magic, lensers possess a bit of arcane insight, granting them a +2 racial bonus on Spellcraft checks.
The lenser warrior presented here had the following statistics before racial adjustment: Str 13, Dex 12, Con 11, Int 10, Wis 9, Cha 8 Lenser charactersLenser characters possess the following racial traits.
©
2009
Bruder Grimm
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